Patch Notes: Steam 1.05 - Added instruction manual to main menu. The manual has also been updated to reflect the current version of the game. (English only) - Added functionality to support custom dungeon music. Check discussions for instructions or view official manual. - Added new key bindings and functionality to look up and down at an angle. - Added screen filter options to change the look and style of the game. This can be changed on the Main Menu and the Options screen in the dungeons. - Updated most artwork to higher resolutions in the dungeons throughout the entire game for better visual quality. - You can now look around during the intro boat ride. - Updated some menu icons with new graphics. - Redesigned the Options screen with universal icons and added the new options buttons. - Added a couple of new enemies to some of the dungeons related to item lore. - Health Flask can now temporarily be poisoned so if you use it, you will lose health instead of gaining health. You are notified when this happens with a visual and audio cue. - Reworked how some treasure chests function. Some now have a lock on them that you have to destroy to open it. - Added a new kicking functionality for treasure chests. - Added an arm model to the shield model/animation. - Added new death screen. - Rewrote the custom key bindings code. Binding keys to mouse buttons is now supported. - Added a sound effect if missing an attack on an enemy. - There is now also an audio cue instead of just a visual cue when detecting a monsters weakness. - Monster health bars can no longer be seen from far away. They now come into view as you move closer to a monster. - Some Slime monsters have skeletal remains attached to them, those remains now have a slight animation to them. - The Continue button on the Main Menu is disabled until you start a New Game if playing for the first time. - Added the new monsters in the Collections on the Main Menu. (Not required to unlock trophy) - Added an audio cue instead of just damage text when you do a critical hit to a monster. - Water sitting in flask fountains now has a waving animation. - Added a skip function to the credits screen so you can start Dungeon 11 faster. - Cleaned up and simplified some internal code regarding language support. - Audio for various objects within the environment, music, gates, ambience etc. now pauses and resumes when pausing the game. Fixes: - Fixed an issue where Shield and Daggers would sometimes not initialize when first loading Dungeon11. Patch Notes: PlayStation 5 US 1.05 EU 1.04 JP 1.03 - Added instruction manual to main menu. The manual has also been updated to reflect the current version of the game. (English only) - Added new controls functionality to look up and down at an angle. - You can now look around during the intro boat ride. - Added new death screen. - Water sitting in flask fountains now has a waving animation. - Added a skip function to the credits screen so you can start Dungeon 11 faster. - Audio for various objects within the environment, music, gates, ambience etc. now pauses and resumes when pausing the game. Fixes: - Fixed some enemy healthbars that still rendered through some fog particles from a distance. US 1.04 EU 1.03 JP 1.02 - New UI launch icon. - Updated most artwork to higher resolutions in the dungeons throughout the entire game for better visual quality. - Updated some menu icons with new graphics. - Added a couple of new enemies to some of the dungeons related to item lore. - Health Flask can now temporarily be poisoned so if you use it, you will lose health instead of gaining health. You are notified when this happens with a visual and audio cue. - Some treasure chests can now do a mixture of things when opening. They can randomly either, do nothing, damage player, or give some health or magic. - Reworked how some treasure chests function. Some now have a lock on them that you have to destroy to open it. - Added a new kicking functionality for treasure chests. - Added an arm model to the shield model/animation. - Added a sound effect if missing an attack on an enemy. - There is now also an audio cue instead of just a visual cue when detecting a monsters weakness. - Monster health bars can no longer be seen from far away. They now come into view as you move closer to a monster. - Some Slime monsters have skeletal remains attached to them, those remains now have a slight animation to them. - The Continue button on the Main Menu is disabled until you start a New Game if playing for the first time. - Added the new monsters in the Collections on the Main Menu. (Not required to unlock trophy) - Added an audio cue instead of just damage text when you do a critical hit to a monster. Fixes: - Fixed an issue where two levers on Dungeon01 were not triggering controller haptics. - Fixed an issue where Spore item on Inventory Screen wasn't viewable on Dungeon05. - Fixed a monster that was not displaying a weakness icon when detected. - Fixed an issue where Shield and Daggers would sometimes not initialize when first loading Dungeon11.